Monday, 11 April 2016

3D Art Production - Hand Model


Monday 18th January 2016

3D Hand Model

We followed a guide from the teacher today to create a hand, starting with the palm of the hand as a cube and slicing and extruding parts to make the correct shape. We used reference images as guides for the shape of the model and once the palm was done it was time to generate the fingers. We made the fingers out of cylinders and then created a sphere that we sliced in half to use as the end of the finger. We extruded into the finger to produce the nail shape and then changed the shape of the cylinder to match the reference images. once one finger was made we could duplicate it to produce the rest of the fingers and thumb. The thumb is just a squashed finger turned on its side slightly. Pressing 3 allowed the model to be smoothed  and gave us an idea of what the high res model would look like. I think the nails I made worked well, however if I was making a human model and spent more time on the hands I'd edit the shape of the palm to make them look a little more realistic.




 
 
 
 

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