Monday 4th April 2016
Lion Model in ZBrush
after taking the models into ZBrush I increased the amount of polygons in the model and then began using the clay buildup brush tool to build up some shape in the mane and around the paws of the model. I then added some detail into the tail and finished the model off by adding some texture to the tail, mane and nose. I also added various cracks into the model using brushes, to make it look more like a stone statue that had been around for a long time and had been in a battle zone. I then exported out the high res model to take into Quixel and make the high res textures transfer onto the low res model. I adjusted the textures in Photoshop and then imported my model into my battle arena scene on unity.
Lion Model in ZBrush
after taking the models into ZBrush I increased the amount of polygons in the model and then began using the clay buildup brush tool to build up some shape in the mane and around the paws of the model. I then added some detail into the tail and finished the model off by adding some texture to the tail, mane and nose. I also added various cracks into the model using brushes, to make it look more like a stone statue that had been around for a long time and had been in a battle zone. I then exported out the high res model to take into Quixel and make the high res textures transfer onto the low res model. I adjusted the textures in Photoshop and then imported my model into my battle arena scene on unity.














































