Sunday 6th December 2015
Feedback And Improvements
I got four of my housemates to test my game as they were of mixed genders and varied in age between that of the audience I aimed my game at. I did this to make the feedback I received as fair as possible and useful to making improvements on my game.
I noticed that people were getting stuck and were unclear on what to do in some areas so I decided to find ways to get around that. For instance I noticed a lot of people not looking around one of the areas and therefore weren't finding notes that further the story set in the game, so I locked the doors to the next part of the game until the player found all the notes in the room. I also added text on the doors that told the player what they had to do to progress through the level.
I noticed that people were getting stuck and were unclear on what to do in some areas so I decided to find ways to get around that. For instance I noticed a lot of people not looking around one of the areas and therefore weren't finding notes that further the story set in the game, so I locked the doors to the next part of the game until the player found all the notes in the room. I also added text on the doors that told the player what they had to do to progress through the level.
There was a bug with one of the doors in my level, that made it so the player could not click and enter without standing in a certain position - After looking into the problem I found it was happening because of the colliders from other doors overlapping with that of the broken door. I managed to fix the problem by making the overlapping doors ignore raycast from the player when they clicked on the door.
Also the testers for my game found the screen shaking at the end of my game a little too rigorous so I turned it down alittle to make it more bearable, especially when reading text.




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