Tuesday, 10 November 2015

Life Drawing - Session 06

Wednesday 28th October 2015

Life Drawing Session 6

Another new model this week and we started with 5 3 minute drawings; her poses were difficult to capture is such a short period of time. We then used the technique of drawing with both hands at the same time creating the same marks on the paper with each hand. We used two different materials to do this task and I found it difficult to capture proportions correctly, however my second attempt was alot more successful than the first.

We then went on to do 2 long drawings of the model. One in pencil and the other in Charcoal. I think I managed to accurately capture the figures pose in my charcoal drawing and I worked hard on adjusting and making sure it was as close as it could be to the actual model. For the pencil drawing we were asked to capture the light and shade projected onto the model, using no harsh outlines for the shape of the drawing. I found it difficult to correctly draw the model (Mostly the arm) and attempted to show the edges of the model, where the light was bright, with a black background. I am however happy with how the light/ shading turned out of the chest and neck of the drawing.











Sunday, 8 November 2015

Visual Design - Tentacles

Monday 2nd November 2015

Tentacles

For this task we had to sketch out three ideas for something with tentacles. I looked into sea creatures at first trying to generate ideas for a sea monster/ mermaid that I could integrate tentacles onto; I decided to go with a different idea though of tentacles that come out of the floor. I based them around water, earth and fire. I used techniques to colour the images that we've learned over the last few weeks. My favourite out of the three is the earth/ plant tentacle as it is well shaded and has some detail. If I had more time to complete this task I'd add that detail to each of the others but it has taken me a long time to produce what I have as I'm still getting used to using Photoshop and a drawing tablet.






Monday, 2 November 2015

Visual Design - Zombie

Monday 26th October 2015

Zombie Texture

I started by creating a moodboard from images I gathered from online. I chose to look at zombie wounds details for clothing and any kind of splattered blood. To change the textures we added a new colour and material to the jacket the model was wearing, added in a new face and then added in a new logo to the jacket. I used a grunge/ grime texture to overlay on the skin of the woman and then added in blood splats and changed the layer type to something I thought suitable. I changed the hair colour of the woman and also added in a new colour and rips in the jeans she was wearing. We refreshed the texture on the model in maya to produce the final designed model.